Friday, March 16, 2012

STASIS comic gets new life!

A few years ago I finished a comic based on my animated short called STASIS. I took the sets, and puppets from the film, my camera and a little Photoshop skills to create it. Unfortunately, it never made it into the Diamond catalog for distribution. I did Comic Con and a few other shows getting some good exposure but had no real way to sell them, other than Etsy, until now.

Pulp Free publishing offers digital comics in the itunes store! They've created an ingenious free app that allows you to download their content of creator owned  comics! It's easy and user friendly. I reformatted the comic to fit on an iphone or ipad. Whats' great is that the the style of this comic totally lends itself to a digital format. Not to mention the cost to print just 1000 copies in traditional format is over $2000. Pulp free is, well nearly free in comparison!

I felt a little defeated after initially completing the first issue because of the cost to self publish, so the second issue fell by the way side. Now, with this new publishing format, the STASIS comic series has new life in my eyes and I'm back on creating issue #2!

Check out Pulp Free here, if you have a comic you'd like to publish. The first 100 publishers are FREE. STASIS and other comics will be available in the coming weeks in the itunes store, search under Pulp Free Publishing LLC.




Saturday, January 07, 2012

Go Carving!

Recently, I was asked to show some of my work on a new sculpting website  called Go Carving. Their are some amazing sculptors their and I am proud to be displaying with them. Check it out here.

Thursday, December 29, 2011

Conjoined II art show!

Come one, come ALL, to the CONJOINED II sculpture show! Bound to be an interesting display of intense sculpture and painting at:

Copro Nason Gallery in Santa Monica CA,  from January 21st to February 11. Check out the flier for artists and opening times. I am thrilled to be a part of this show!

Monday, September 26, 2011

Here they come.....

When I was about 7 or 8 years old, I slept next to a window which overlooked my backyard. My bed was literally butted up against it. I could sit up anytime at night and look out into the blackness of my backyard. Like any kid, my imagination used to run wild and one of my greatest fears at that age was to wake up and find something horrid staring at me through my bedroom window. I can't tell you how many nights I spent sweating under those covers. The funny thing is, later, around the ages or 15 or 16, that same window I slept next to became a gateway to freedom at night when I'd sneak out to do stupid things with my friends. Once, I recall terrorizing some poor girls slumber party with my friends by peering into their window wearing a Halloween mask. Somehow, becoming that horrid starring thing that used to drive me under the covers got rid of my fear.

I've been wanting make something that represents that child hood fear for a long time. Especially since I have lived on both sides of that window.  I call it, "Here They Come". This 20" x 24" x 7", has a six pane glass window suspended above 30 different zombified faces sculpted over the past few years here and there. Several of the smaller ones are original sculpts to fill in around the larger castings.  The hands were given to me courtesy my friend and colleague David Lea from a project that never saw the light of day for the company of which we are both employed. I wanted it to look as old and stark as possible, not to mention "Night of the Living Dead" contributed to those fears back then. Thus, black and white was the way to go for painting. It was a blast to make and I hope it creeps you out a little, especially if you sleep next to a window. Happy Halloween!!!

Friday, September 23, 2011

Francesca?

Hi there! Just in case you happen to visit my blog, your email did not work when I tried to reply. Below is the message that a mailer demon ate....


Hi Francesca,
When I was your age I also wanted to be a comic artist and do animation. Professionally, I am neither but I have experience in both. Web comics are very interesting and fun to read. I'd love to see yours sometime and how noble to do it to raise money for charity! What is you web comic called?

My ideas come from many different sources. Music is among them. I listen to all kinds. Comics, too! The Brothers Quay are an inspiration to me as well. Most Stop-Motion animations is. One of the keys to making art, animation, comics, etc, is being persistent and consistent. You have to keep at it and exercise your talents like you would a muscle and always, always, ALWAYS believe in yourself, no matter what!

Thanks so much for writing me, I love to meet people with similar interests. 
-Jason :) 


Wednesday, August 03, 2011

The UNDEAD

I have been fascinated with the undead for a very long time. Recently, I finished some interesting 4 inch  guy and girl zombie heads in display jars. I made them in Super Sculpey and am now selling painted castings for $150 & $175. I'm also thinking of selling unpainted castings.... Have a look in my Art Machine Shop on Etsy here for more photos and details.


Monday, June 20, 2011

AUTOMATED RESURRECTION Garage Kit on Etsy

So, I finally got off my butt and am offering some kits of this guy. Details below :)

AUTOMATED RESURRECTION Garage Kit



We will be selling a VERY limited number of 5 castings of this amazing sculpture.

This sculpture is part of Jason Hite's "MECHANICAL CHRIST" series and is 24"x 12"x 12". This free standing sculpture, weighs approximately 3 pounds and was completed by Jason Hite in May of 2009.

This kit comes unassembled and includes:
1 unpainted resin casting of the figure
1 sculpted sculpted hatch
3 Pieces of all-thread
1 wood base.
4 mounting screws

Please note that this is not a simple snap together model and does not have instructions. It will require the following to assemble:

1. Seaming skills! A Dremel and X-acto Knife are musts here. Sanding and some patching for air bubbles and imperfections. Spot putty, Epoxy Putty are OK, Magic Sculpt works great, and so does superglue!

2. A drill for drilling; mounting the figure and hatch to the base.

3. Once the figure is mounted, I recommend unassembling for painting.

4. It will NOT have gray primer as in photos, the piece will be raw resin, black or white.

5. Always remember to wear safety glasses when using chemicals or power tools, and be ready to spend quality some time on this kit :)

6. Yes, we would love to see images of what your piece looks like painted!

PLEASE ALLOW 1-2 WEEKS FOR DELIVERY 
Find it here:  

Monday, June 06, 2011

JUDGMENT DAY

JASON ANDREW HITE
Solo Show
JUDGEMENT DAY

Saturday JUNE 11th

Doors Open At 9:00pm 
The Congregation Gallery | 7569 Melrose, Los Angeles CA 90046
The Congregation Gallery is proud to present one of the most talented three-dimentional artists; Jason Andrew Hite. His newest collection Judgement Day portrays a religious tapestry of wall hanging sculpture infused with intricate assemblage. On June 11th, you will have the opportunity to see the unveiling these new works and meet the artist!
Sculpting intense lifelike figures, Jason Andrew Hite weaves together an intense environments around his creations using tubing, found objects, custom sculpted appendages, and internal lights. These assemblage pieces hearken to a distant future where man and machine are one for the better or worse.

Product designer and sculptor for one of the largest Halloween companies in the world, Jason has a hand in creating monsters, superheroes, and almost anything he could imagine to be a costume. He has worked for companies like Marvel, Disney, Sony, Fox and many others.
On June 11th, he will unveil his new world where religion and the machines fuse together
in the ultimate conflict....Judgement Day


Sunday, December 05, 2010

New Gallery show in January at the Corpo Gallery!

I was recently invited to display some of my work at a show that Chet Zar is curating. I'm super excited to see the amazing work I will be in company with!!!  Here is the info below;

"CONJOINED - IN 3D!" Dimensional group art exhibition

Where: Copro Gallery

Bergamot Station Arts Complex
2525 Michigan Ave , Unit T5, Santa Monica , CA 90404
Ph: 310/829-2156
E-Mail: CoproGallery@Live.com
Web: www.CoproGallery.com
What: "CONJOINED - IN 3D!" Dimensional group art exhibition
curated by Chet Zar
Opening Reception: Saturday January 22, 2011- 8:00 – 11:30 p.m.
Live Music from Joe Woods


Dates:   Exhibit runs; January 22 – February 12, 2011
Contact:  Gary Pressman, Gallery Director Copro Gallery

Conjoined - In 3D! presents classic sculptures, Life like models, Surreal assemblages, mixed media paintings, life sized toys and other conjoined works in 3-D. Curated by Chet Zar this show will include many artists of Pop-Surrealism as well as motion picture industry special effects and well known Art Toy artists. From the twisted and bizzare to the majestic and unbeleivable there will be many unusual works and all in 3D



Zar
SCULPTURE BY CHET ZAR
Adam Jones, Kris Kuksi, Liz McGrath, Annie Owens, Attaboy, Kathie Olivas, Brandt Peters, Dave Pressler, Colin Christian, Michael Leavitt, Charles Krafft, Jon Beinart, Joe Ledbetter, Francesco De Molfetta, Tim Gore, Aris Kolokontes, TS Kuebler, Neil Winn, Bruce Fuller, Chris Owen, Bruce Mitchell, Scott Radke, Chantal Menard, Jack Howe, Bill Basso, Paul Chatem, Mitch Devane, Ryan Peterson, Kevin Kirkpatrick, Steve Wang, Zombienose, Jordu Schell, Meats Meier, Craig Skibs Barker, Boomer, Sean Greaves, Scott Hove, John Cormack, Laurie Hassold, Craig LaRotonda, Chris Conte, Akihito Shiniseya, Nathan Cartwright, Ver Mar, Jason Andrew Hite, Cliff Wallace

Tuesday, November 30, 2010

Obesity


For awhile now, I've wanted to express my feelings in sculptural form in terms of the prevalent obesity rise in America. There are people who are very dear to me in this state, and I wish there was more I could do for them. What is interesting to me is that it is not socially acceptable to comment or advise on the issue like it is with tobacco smokers. Our society makes it far too easy to become this way with quick, easy, and cheap fast-food. Not to mention the serving portions tripling in size over the past 10+ years.  The sad thing is, I don't see it changing anytime soon. Everywhere you go, look at the ratio of healthy fit people verses the obese. It will not take long to realize how out of shape Americans are in. I don't really have any answers or great enlightenment on this subject. Nor do I wish to impress anger or insult to anyone reading this.  I simply wish to illustrate the odd beauty and utter travesty of what we humans are capable of doing to our bodies.

Like all sculptures that I undertake, it is necessary to first collect reference. This particular subject matter has led me to some very unfavorable places on our "world wide web". I've seen things that I cannot erase from my mind now. One of the favorable pieces of reference I discovered was from the movie Blade. Miles Teves designed and created the massively obese character, "Pearl." The images on his website (http://milesteves.com)  of this and other works are stunning!

After collecting my reference imagery, I created an armature using copper wire and aluminum foil. Once that was in place, I wrapped the foil in floral wire and liberally coated it with a 2 part resin to keep the foil from moving.  My 2-year old son also lends me his skills in picking up anything he feels I might need.

After mixing about 6 pounds of Supersculpy with Burnt Umber Premo (2 lbs Sculpy to 2oz Premo), I began the arduous task of covering the foil turkey I made.

In working on this, I found it very satisfying to try and make the clay look as if gravity has a say in every lump and fold. Now that the general shapes are in place, I raked it down, smoothed it out, and started my favorite part, detailing! Stay tuned; more pictures and exciting details coming soon!

Saturday, October 23, 2010

MECHANICAL CHRIST

From 15th century Catholic paintings and sculpture, to Buddhist, Ganesh, or even Baphomet depictions, I have always been inspired by religious imagery. I love deities, because they are looked upon with feelings of hope, love, sorrow, and sometimes even disgust. I grew up admiring my grandparent’s Catholic art, and recall a childhood Christmas when one of my uncles had given them a large sculpture of Leonardo da Vinci's "Last Supper". I can still remember my grandmother’s reaction, and how it sat above the dinner table atop an old fashion dish cabinet in a shrine of sorts. I was forbidden to touch it, but always assumed it was carved from marble. I inherited it a few years ago when my grandmother passed and discovered air bubbles underneath the table portion, which sort of hit me strange. Everyone on my mother’s side of the family is very religious, and always holds religious art in high regard, no matter what it’s made from. I guess in a way, that is why I wanted to make some religious art of my own, in my own way.

Technological Crucifixion is the third piece in my Mechanical Christ series. Each sculpture depicts a different aspect of technology becoming Godlike. My goal here was to portray religion through technology, because I feel both hold a power over us all. I wanted them to be visually beautiful, but suggestively horrifying, all in the same glance. For anyone interested in seeing these and other works of mine in person, they will be at The Hive Gallery at; 729 S Spring St., Los Angeles, CA 90014 from November 6th to the 27th.

IMMACULATE CONTRAPTION



TECHNOLOGICAL CRUCIFIXION

AUTOMATED RESURRECTION

The following videos are stop-motion/time lapse of myself assembling the sculpture “Technological Crucifixion”, or as my good friend John Young put it “Techno Jesus.” I started this on June 20th (Fathers Day) of 2010, and just recently finished it on October 20th. I picked at it here and there on the weekdays and sometimes managed to get a few hours in on Sundays. I had assistance from my 2-year-old son who was more than happy to help Daddy make a mess!


Tuesday, March 23, 2010

Designing Costumes for Disguise

For 11 years I have worked for Disguise making Halloween product. My primary job is designing and sculpting accessories, but I also contribute costume ideas.  Here are some designs, and the costumes that they became. At Disguise, I provide the design concept, which is interpreted by a costume designer. If graphics are needed, that is handled by the Creative Services department. Once they have a mock up of a costume, I give input on the construction and graphics. We only have an allotted amount of money to  work with, so more often than not, we cannot afford some of the elements in my designs. In most cases, I also sculpt and paint the components that accompany the costumes.  Click on any of the images to see full size.

For these two military designs, I  had some time to think through and develop them properly. Everything was done in Photoshop. The completed costumes turned out OK, but there was so much more I would have loved to see.



I'm a huge industrial goth fan so when they asked for me to contribute to the Rot"N" Rocker line, I jumped at the chance to make the creepiest rocker on earth. Even though we could not afford to do the pants,  I was very impressed by how it all come out in the final costume.


This was originally going to be a vampire knight, but the executives didn't get it. So, he became the black knight once I added a helmet. My initial inspiration was in re-purposing a chest piece I did on a costume that was canceled a few years back. I thought with a new paint job that it was worth saving. So far, the buyer response has been great.


I had such high hopes for this one when I designed it. I was responsible for the sculpts and am proud of them, but the actual costume really falls short.


I was trying to make these designs with the parchment back round look; like they all came from the same world, ancient, and horrific. Here are a couple more  that I really liked. The Crypt vampire made it as an essential costume, but "The Monster" lost over the Black Knight and Reaper.

This was a fun little design I did in 2008. They were looking for a twist on a skeleton costume. I was inspired by things I'd seen in some issues of Heavy Metal comics.

 This is my all-time favorite costume I did for Disguise back in mid 2000. No one was saying, make a demon, or vampire, so I made what I wanted to make. I did dozens of sketches, but the one pictured is the closest to how it turned out. It looked amazing, but we could not get the factory to make the vacuum-form plastic armor in the correct thickness resulting in a brittle costume.

  These are other designs for the Biomech that I would still love to make.

I've done tons on ninjas, but these two represent two of my favorite designs.  The one on the left is supposed to be the very first ninja from ancient barbaric times, and the one on the right is a modern day ninja. Both are from the same clan and share a dragon insignia on their belts.
 Every boy at age 7 or 8 wants to be a ninja, I know this because I was.

 This was a idea and design I had for a pitch to try and get the Star Wars license. It never saw the light of day, but it was a blast to work on.

Once in a while I like to just draw stuff in my spare time at home. This was a fun project I did in 2008 that taught me a lot about coloring in Photoshop.

Friday, December 18, 2009

Creating ADAM for the "AUTOMATED RESURRECTION" sculpture


Before I blog about how I painted the hatch, I wanted to talk about how I made the Adam figure. It all started with my ambition to make another stop-motion film to extend the story with the Eva character I made in my first short, STASIS. I'm still in the process of making STASIS 2, but part of this journey is sharing the fun experiences along the way. Each thing we do has a story attached to it. This particular sculpture took me through a long 3-year journey. I always have 4 or 5 things happening at once; most of which are at my day job sculpting and designing products for companies like Marvel, Disney, and Hasbro. When I have the time and energy, I like to make things that go far beyond the constraints I have to deal with in the product world. I rather enjoy telling people how I make things, because teaching someone something is to learn it twice and perfect it.


Before I begin a sculpture, I sketch, gather references, and think about what the characters function or purpose is in the script. In Adam's case, he's been in cryogenic storage for a long period of time. He's waiting for the day medical science can correct a near fatal car accident that left him paralyzed. With this information in mind, I began to think about what the Hospital of the future might look like, what the doctors and nurses might be like, and what kind of technology might be employed in this miraculous rehabilitation.




Since Eva stood 13 inches, I decided to make Adam 14 inches. I started with finding a good image of a skeletal structure and then blew it up to actual size. I used this to build an armature using 1/8" & 1/4" aluminum wire for the overall structure, epoxy putty for bones, and small gauge steel wire for fingers. I then wrapped it all with metal floral wire, which helps the clay stick.


I employed a mixture of Supersculpy and Fimo polymer clay to make the clay a darker shade. When I plan on molding a sculpture and I’m using Supersculpy, I like mixing a darker shade of clay. This serves two purposes: Supersculpy alone has a translucency, which makes it difficult to see your fine surface smoothness. Also, mixing in another color strengthens and conditions the clay. I use 1 pound of Supersculpy for every 56grams (one small block) of soft brown Fimo clay for my mix.    


This character is eventually going to be a stop-motion puppet, so I had to pose him in a very static position for flexibility. Notice how the arms and legs are slightly bent. That is so I know exactly where to put the joints; and exactly when it’s posed in its natural bends and creases. Most people like to make the ball and socket armature first, but I prefer to sculpt the character first then have the armature made to fit. I find that it gives the artist more freedom to be as true to the design or character as possible. Plus you never know when or where another arm or mandible on your creature would look good. I accredit an old instructor, Rick Catazone, he taught me that. He made puppets and animated sequences in Evil Dead II.


Once the "naked" version of Adam was completed, I made a silicone mold of him, cast a hard resin copy to sand any rough spots, and then sculpted an external suit using a harder clay called Castaline. The idea I had for Adam’s rehabilitation was a complex exo-suit made to stimulate muscle growth, movement, and protect him from injury. I pretty much abandon my initial sketches and just went for it with clay. I find that the best work I do sometimes is when I don't nail myself to a 2D sketch or design. Working in the 3rd dimension allows for so much more exploration and expression. I'm not saying that sketches are not necessary. I just want to illustrate that a sculpture can evolve as you work, making it ten times more enjoyable.

This was the first time I worked with Castaline clay. It was a bit sticky, but overall I enjoyed working with it, plus I gained the experience. I kept chopped up bits on a small electric tea warmer over aluminum foil. This kept it nice and soft to apply and shape. Then once it hardened, I'd go in and shape it with pallet metal tools. Most of the circuitry was done with an Xacto knife. I'm not certain of how long it took, because it was an hour or two here and fifteen minuets there. It felt like forever. I love to create details with tubes, wires, or whatever I can find. On this piece, I wanted to have as much control of the detail as possible. In other words, I did it the hard way. The only thing that bothered me about making him a puppet was that the fingers had to be slightly thicker than I wanted them to be in order to accommodate the armature within them. Next time I plan on making a larger puppet overall so I can avoid that. Sigh...a small price to pay for functionality sometimes.

Next, I went onto another silicone mold! Most people like to do 2 piece case molds. I say, the hell with that! I hate making walls! I lay it up in one piece, pour in one piece, and then cut that bitch in half! In this shot with Adam in the pink stuff, I was trying to show my cutting technique.

First I take an Xacto knife, a blow touch, and a pair of needle nose pliers to put a kink in the blade. Then I take that knife and SLOWLY cut the center of my dividing edge. This makes a nice gutter key all along the mold. To finish the cut, I take a long bladed box cutter and wiggle it as I cut through the rest of the silicone. This makes a ridged edge for the silicone pieces to mechanically bond to one other. The key to doing this technique is to GO SLOW and BE CAREFUL. One slip and next thing you know, your mold has a huge gash in it. It’s worth it to perfect this method, because you don't have to make dividing walls in the silicone clay layup, which can save oodles of time.




OK, now that I've ranted on about that…I'll explain a little about how I reposed and re-sculpted some of the parts for the finished sculpture (seen above). After I made some nice self skinning poly foam castings with an internal wire armature, I started playing with poses above the Hatch sculpture and thought to myself; WOW, this could be a cool art piece if I do this! Why not!? I positioned it in an angelic rising pose and before I knew it, I was back at it with more clay. I found areas I didn't like too much. Like the top of the head looking too Hellraiser-Pinheadish, so of course, I changed it. The hands were too big, so I made the feet bigger, plus I had to patch tons of air bubbles in the poly foam. I'm sure I could have done it a different way, but I somehow managed.

Then of course I remolded it yet again, for the third time now. But this time it was not so easy. I had to have a support in the back of the sculpture because it would not hold it self up. This meant I had to mold it as is with the jackets! I had to do a lot of planning and thinking before I began. I would like to explain how I did it, but I then I'd have to write a small instruction's booklet with diagrams and images. For the record I DO NOT RECOMMEND EVER DOING IT THIS WAY! This is a no-no. I'm lucky I ended up with a workable mold. People tell me to let it go when I'm done, but sometimes I just want to make an art piece too!


Anyway, finally, here are a couple shots of the first gray primered casting with Adam on the Hatch base. I used 3 pieces of bent all-thread to attach him so his feet hovered about a half-inch off the base. In my next post I'll cover how I painted and detailed the piece.
Thanks for reading!




Sunday, November 29, 2009

Molding the Hatch

Now that the Hatch/Door sculpt was complete, it was time to move on to the molding process yet again! First, I did a quick clay layup on my back porch.













Next, I made Hydrocal plaster jackets over the clay layup in my man cave.












After prying the mold apart and carefully cleaning off the clay layup, I took the sculpture and a 5-gallon bucket of Silicone to my friend David Lea's. Dave has a really nice degassing machine that removes the unwanted air from the silicone (first image bellow). Doing this extends the life of a mold. We carefully put the mold jackets back over the hatch sculpture and sealed it using plaster bandages. I remember after pouring the mold we had a hell of a time plugging the holes we used for letting the air escape. Silicone was everywhere! That night I learned to NEVER drill 1/4inch holes to bolt a mold together, it leaks. From now on I will clamp the mold together. Thank god for David's help that night!