Friday, December 18, 2009

Creating ADAM for the "AUTOMATED RESURRECTION" sculpture


Before I blog about how I painted the hatch, I wanted to talk about how I made the Adam figure. It all started with my ambition to make another stop-motion film to extend the story with the Eva character I made in my first short, STASIS. I'm still in the process of making STASIS 2, but part of this journey is sharing the fun experiences along the way. Each thing we do has a story attached to it. This particular sculpture took me through a long 3-year journey. I always have 4 or 5 things happening at once; most of which are at my day job sculpting and designing products for companies like Marvel, Disney, and Hasbro. When I have the time and energy, I like to make things that go far beyond the constraints I have to deal with in the product world. I rather enjoy telling people how I make things, because teaching someone something is to learn it twice and perfect it.


Before I begin a sculpture, I sketch, gather references, and think about what the characters function or purpose is in the script. In Adam's case, he's been in cryogenic storage for a long period of time. He's waiting for the day medical science can correct a near fatal car accident that left him paralyzed. With this information in mind, I began to think about what the Hospital of the future might look like, what the doctors and nurses might be like, and what kind of technology might be employed in this miraculous rehabilitation.




Since Eva stood 13 inches, I decided to make Adam 14 inches. I started with finding a good image of a skeletal structure and then blew it up to actual size. I used this to build an armature using 1/8" & 1/4" aluminum wire for the overall structure, epoxy putty for bones, and small gauge steel wire for fingers. I then wrapped it all with metal floral wire, which helps the clay stick.


I employed a mixture of Supersculpy and Fimo polymer clay to make the clay a darker shade. When I plan on molding a sculpture and I’m using Supersculpy, I like mixing a darker shade of clay. This serves two purposes: Supersculpy alone has a translucency, which makes it difficult to see your fine surface smoothness. Also, mixing in another color strengthens and conditions the clay. I use 1 pound of Supersculpy for every 56grams (one small block) of soft brown Fimo clay for my mix.    


This character is eventually going to be a stop-motion puppet, so I had to pose him in a very static position for flexibility. Notice how the arms and legs are slightly bent. That is so I know exactly where to put the joints; and exactly when it’s posed in its natural bends and creases. Most people like to make the ball and socket armature first, but I prefer to sculpt the character first then have the armature made to fit. I find that it gives the artist more freedom to be as true to the design or character as possible. Plus you never know when or where another arm or mandible on your creature would look good. I accredit an old instructor, Rick Catazone, he taught me that. He made puppets and animated sequences in Evil Dead II.


Once the "naked" version of Adam was completed, I made a silicone mold of him, cast a hard resin copy to sand any rough spots, and then sculpted an external suit using a harder clay called Castaline. The idea I had for Adam’s rehabilitation was a complex exo-suit made to stimulate muscle growth, movement, and protect him from injury. I pretty much abandon my initial sketches and just went for it with clay. I find that the best work I do sometimes is when I don't nail myself to a 2D sketch or design. Working in the 3rd dimension allows for so much more exploration and expression. I'm not saying that sketches are not necessary. I just want to illustrate that a sculpture can evolve as you work, making it ten times more enjoyable.

This was the first time I worked with Castaline clay. It was a bit sticky, but overall I enjoyed working with it, plus I gained the experience. I kept chopped up bits on a small electric tea warmer over aluminum foil. This kept it nice and soft to apply and shape. Then once it hardened, I'd go in and shape it with pallet metal tools. Most of the circuitry was done with an Xacto knife. I'm not certain of how long it took, because it was an hour or two here and fifteen minuets there. It felt like forever. I love to create details with tubes, wires, or whatever I can find. On this piece, I wanted to have as much control of the detail as possible. In other words, I did it the hard way. The only thing that bothered me about making him a puppet was that the fingers had to be slightly thicker than I wanted them to be in order to accommodate the armature within them. Next time I plan on making a larger puppet overall so I can avoid that. Sigh...a small price to pay for functionality sometimes.

Next, I went onto another silicone mold! Most people like to do 2 piece case molds. I say, the hell with that! I hate making walls! I lay it up in one piece, pour in one piece, and then cut that bitch in half! In this shot with Adam in the pink stuff, I was trying to show my cutting technique.

First I take an Xacto knife, a blow touch, and a pair of needle nose pliers to put a kink in the blade. Then I take that knife and SLOWLY cut the center of my dividing edge. This makes a nice gutter key all along the mold. To finish the cut, I take a long bladed box cutter and wiggle it as I cut through the rest of the silicone. This makes a ridged edge for the silicone pieces to mechanically bond to one other. The key to doing this technique is to GO SLOW and BE CAREFUL. One slip and next thing you know, your mold has a huge gash in it. It’s worth it to perfect this method, because you don't have to make dividing walls in the silicone clay layup, which can save oodles of time.




OK, now that I've ranted on about that…I'll explain a little about how I reposed and re-sculpted some of the parts for the finished sculpture (seen above). After I made some nice self skinning poly foam castings with an internal wire armature, I started playing with poses above the Hatch sculpture and thought to myself; WOW, this could be a cool art piece if I do this! Why not!? I positioned it in an angelic rising pose and before I knew it, I was back at it with more clay. I found areas I didn't like too much. Like the top of the head looking too Hellraiser-Pinheadish, so of course, I changed it. The hands were too big, so I made the feet bigger, plus I had to patch tons of air bubbles in the poly foam. I'm sure I could have done it a different way, but I somehow managed.

Then of course I remolded it yet again, for the third time now. But this time it was not so easy. I had to have a support in the back of the sculpture because it would not hold it self up. This meant I had to mold it as is with the jackets! I had to do a lot of planning and thinking before I began. I would like to explain how I did it, but I then I'd have to write a small instruction's booklet with diagrams and images. For the record I DO NOT RECOMMEND EVER DOING IT THIS WAY! This is a no-no. I'm lucky I ended up with a workable mold. People tell me to let it go when I'm done, but sometimes I just want to make an art piece too!


Anyway, finally, here are a couple shots of the first gray primered casting with Adam on the Hatch base. I used 3 pieces of bent all-thread to attach him so his feet hovered about a half-inch off the base. In my next post I'll cover how I painted and detailed the piece.
Thanks for reading!




Sunday, November 29, 2009

Molding the Hatch

Now that the Hatch/Door sculpt was complete, it was time to move on to the molding process yet again! First, I did a quick clay layup on my back porch.













Next, I made Hydrocal plaster jackets over the clay layup in my man cave.












After prying the mold apart and carefully cleaning off the clay layup, I took the sculpture and a 5-gallon bucket of Silicone to my friend David Lea's. Dave has a really nice degassing machine that removes the unwanted air from the silicone (first image bellow). Doing this extends the life of a mold. We carefully put the mold jackets back over the hatch sculpture and sealed it using plaster bandages. I remember after pouring the mold we had a hell of a time plugging the holes we used for letting the air escape. Silicone was everywhere! That night I learned to NEVER drill 1/4inch holes to bolt a mold together, it leaks. From now on I will clamp the mold together. Thank god for David's help that night!
                                          

Wednesday, November 11, 2009

Much needed post...














Damn, it’s been a while since I’ve posted anything. I wonder if any one is still even checking? I'm not sure where to begin. A lot has happened since I last posted anything. I guess I'll start with Monsterpalooza. In May I had the privilege of displaying and selling my work at the 1st annual Monsterpalooza show in Burbank California. Here is a shot of my booth. It wasn't a huge show like Comic-Con, but I've honestly never seen as much talent in one room. I ran into sculptors like Steve Wang, Jordu Schell, Paul Kimoda, and sooo many others. One in particular I recently discovered was Spider Zero (Simon Lee), WOW his work is awesome! In the midst of all the chaos I also saw some old friends like Greg Botcher, Elvis Jones, Russ Lukich, and one of my old teachers, Jerry Gergely. It was a great show and I can't wait till the next one, April 9th - 11th! If you want to find out more check out the website:
Hope to see you there!

Saturday, February 28, 2009

The FInished Sculpt!

Finished Sculpt!


OK, after months of a little sculpting here and a little sculpting there I finally completed the sculpture! It measures 22.625" H x 8.5" W x 11.5" D. The images above are desiderated in order to see the finished piece a little better. Otherwise, we see all the different colored parts I used. When I mounted the piece to a board for molding I decided to add the lower base over the pipe. It just seemed like the right thing to do, especially if I ever wanted to use the piece as a base for another sculpture.